Open Arcade Architecture Copyright © Intel Corporation, 1997 A new class of PCs, featuring fast floating point processing, and high-speed 3D graphics will deliver the increased realism in high quality entertainment. Continued technology advances from Intel and the PC industry in the next three years will yield a ten-fold increase in 3D graphics performance. A significant market segment with great potential for immediate impact from this increased performance is coin-operated arcade video game and Location-based Entertainment (LBE). Intel, in cooperation with over 80 software and entertainment industry leaders, are hard at work to deliver arcade products utilizing an Open Arcade Architecture based on a reference platform using Intel's Pentium® II processors. This reference platform will enable game developers to harness the performance of the Pentium® II processor while benefiting from the flexibility and compatibility of the PC Architecture. Arcade operators can offer higher level performance than home with superior graphics on a platform that permits software upgrade without hardware replacement. They will enjoy a reduced total cost of ownership. Information on the Open Arcade Architecture Forum, including the forum's charter, its recent activities, related press releases and reference platform specifications, is available at www.openarcade.com. Table of Contents This document is an overview of the Intel Open Arcade Architecture hardware reference platform and its impact on the arcade gaming industry. It covers the following topics:
Open Arcade Architecture Overview On March 24, 1997, Intel announced the Visual Computing Initiative (VCI). Its goal: delivering lifelike interactive experiences on PCs. Intel intends to deliver a ten-fold increase in 3D graphics performance in the next three years. With the rapid growth of 3D graphics performance, the time is right to consider PCs as a delivery platform for arcade games. Intel's Open Arcade Architecture initiative officially launched in April 1997 to focus on the development of arcade market segment. This initiative should bring In 1996, several arcade industry leaders and PC developers invited Intel to help bringing the PC platform to the arcade industry. Intel met with over 160 leaders in the coin-op and location-based entertainment industry in December 1996 to demonstrate the potential of coin-op applications based upon the Intel Architecture. Intel articulated the vision of the "top to bottom" common design, and how this facilitates content migration between home PCs, arcade machines, and location-based entertainment machine
For such a migration to occur, there must first exist a catalyst that brings the PC industry benefits to the coin-op/LBE segment. The catalyst is a forum that include companies interested in developing products to support Intel's initiative. In July 1997, Intel formed Open Arcade Architecture Forum. The forum focuses on helping developers to design and ship their contents to the arcade industry. This allows the incubation of compelling new content and games along with enhanced interactivity, including Internet play and real-time multiplayer competition. The forum does not coordinate policies and pricing for arcade product distribution. A by-product of visual computing will be the migration of the home computer from the den to the family room, elevating the computer gaming experience to a higher level of realism. The software product developed for arcade this year should be able run on many home-PCs within 18 months. The reference platform specification for the initiative is available at Intel's web site. The platform consists of the Pentium® II processor and high-performance 3D graphics bus and chips. It defines a minimal level of 3D graphics performance (181 rating of Winbench97 3D benchmark) to make it easier for developers to target their games for uncompromising realism. Pentium® II processor systems offers a substantially higher performance than home consoles and many traditional arcade machines. The reference platform allows 3D game developers to deliver higher level of realism in their games. They could have more objects on the screen, more activities, more special effects (such as smoking, fogging, reflection). The reference platform could deliver the benefit without sacrificing real-time frame rate delivered to the screen. To offer the ultimate gaming experience, developers could choose the dual processor option of the reference platform. An example of a LBE game that uses dual Pentium® II processor machine and Windows NT* is Evans & Sutherland Virtual Glider*. There are three types of system cabinets in arcade market: Driving, Flying and Fighting. For example, we illustrate a typical Open Arcade system for the fighting game in the art-rendered picture below.
Intel worked with a large number of game developers to facilitate ongoing stream of compelling games targeted for the coin-op and LBE markets. System integrators are also participating to provide arcade operators with traditional arcade enclosures and systems knowledge critical to the successful introduction of an open architecture in what has otherwise been a proprietary architecture environment. Within nine to twelve months of introduction, enhanced versions of these same arcade games should be available on software retail shelves. Benefits to the Industry and Consumers
The vision of Open Arcade Initiative started in March 96. However, Intel rolls out the programs to promote the initiative in public starting from April 97. The following are key events of 1997.
|
[Open Arcade Architecture PC Coin-Op Reference Platform]
Last update: 26 January 98
* Legal Information © 1998 Intel Corporation